A thumbnail for the project SustainaBear showing the name of the project and three mockups of the product
TYPE OF WORK
Team project
CATEGORY
Product Design
TIME
Oct 2023 - Jan 2024

Overview

SustainaBear is a persuasive virtual companion designed to help reduce household food waste through reminders, motivational cues, and educational content. The project leverages RFID technology to track food items and integrates a smart fridge magnet and mobile app to engage users directly in their kitchens.

SustainaBear tackles the pressing issue of food waste, which contributes significantly to environmental degradation. By blending technology with behavioral design, the project encourages sustainable practices at home, simplifying food management and inspiring long-term habit changes.
Platform
Mobile app with a smart fridge magnet (IoT)
Team
Group of 5 students from different backgrounds such as Computer Science, Psychology and Digital Marketing
My contribution
I led SustainaBear’s design from user research and ideation through to prototyping as the sole designer, and created the final showcase video.

What is the problem?

Globally, over one-third of all food produced for human consumption is wasted each year, contributing to an estimated annual carbon footprint of 3.3 billion tonnes of CO2 equivalent. While food waste occurs throughout the supply chain, a significant amount of waste is generated in domestic settings. In the UK alone, household food waste accounted for 60% of the total national food waste in 2021, indicating that a major portion of this issue can be attributed to unsustainable consumer behavior.

Aim

To align with the United Nations' Sustainable Development Goals 12 and 13, the aim of the project is to propose a persuasive design solution aimed at promoting sustainable consumer behavior, thereby reducing domestic household food waste
Image showing the Sustainable Development Goal 12: Responsible consumption and productionImage showing the Sustainable Development Goal 13: Climate Action

Research

We reviewed studies that identified factors behind household food waste, including poor inventory knowledge and unsustainable buying habits. Additionally, we conduced a competitive analysis and user surveys to gain further insights into user habits.

Existing solutions

Previous solutions, like EatChaFood and Fridge Pal, provided basic tracking but relied heavily on manual data entry, which often deterred users from sustained engagement. These apps lacked elements to educate and emotionally engage users, highlighting an opportunity for improvement.
EatChafood app screenshots, one showing a photo of the user's fridge with different colors for each segment. And the other showing the food inventory list, each product labelled with a color to identify their location in the fridgeProduct screenshot of the Fridge Pal app showing a list of products with their respective expiry dates

Survey

Since food waste is a universal problem, we did not set a specific age range, aiming to capture general patterns rather than limit our findings to a single group.

From our analysis, 70% of participants reported finding expired products in their fridges, 46% of them attributed this to forgetting about the items they had purchased, while 37% of them admitted to buying more food than necessary, showing a gap between awareness and effective food management at home.

Ideation

The ideation process for SustainaBear began with key "How Might We" questions to address core user needs:
1. How might we ensure users have up-to-date supply knowledge without time-consuming data entry?
2. How might we increase user awareness on optimal food storage and management?
3. How might we motivate users to engage in and maintain sustainable food practices?
To evaluate potential solutions, the team used a weighted matrix, rating concepts based on criteria like cost-effectiveness, educational value, and potential for habit-forming. This led to selecting a hybrid approach with an automated RFID tracking system, a playful virtual companion, and a fridge magnet for reminders.
Weighted matrix showing the criteria, the weight of each criteria and the 3 main ideas. Playful design ended with a score of 76, fridge magnet 72.5 and Smart fridge 58
A conceptual model was developed to visualize SustainaBear’s interactions, showing how each component—app, RFID system, and magnet—would work together.
Conceptual model showing the user flows of SustainaBear

Solution

SustainaBear is a virtual companion designed to help users reduce food waste through interactive reminders, automatic tracking, and personalized rewards. Living inside users’ fridges, SustainaBear’s virtual environment visibly reacts to food management habits: when food is left unused, a melting iceberg appears, reflecting the real-world impact of waste.
5 Mockups showing SustainaBear's environment progressively deteriorating, represented by a melting iceberg under the polar bear
With RFID-tagged groceries and a fridge-mounted reader, SustainaBear automatically tracks inventory as items are placed inside, eliminating manual data entry and keeping users up-to-date on freshness.
Mockup showing virtual fridge with all of the scanned contents. Each produce has a green/yellow/red icon signifying how close they are to the expiry dateMockup showing screen in the virtual fridge with a popup indicating the expiry date of one specific product
SustainaBear actively engages users by suggesting storage tips or recipe ideas for items approaching expiration, sharing these prompts through a digital notebook. Users can access SustainaBear updates via a fridge magnet and a smartphone widget, ensuring they’re always aware of upcoming food reminders and their companion’s status.
Mockup showing SustainaBear's notebook with storage tipsFridge magnet with a screen showing SustainaBear with a mail icon indicating there's a new note from SustainaBear
As users minimize food waste, they earn accessories to personalize their SustainaBear. The app also tracks and displays CO₂ savings in relatable terms, making sustainable actions both visible and rewarding.
4 mockups of SustainaBear, the first one shows the user getting a reward in the form of a chest. The second one shows the wardrobe with all the collected rewards. Third one shows a personalized polar bear wearing a top hat. And forth one showing a screen with personal metrics such as co2 saved

User Testing

To validate SustainaBear’s usability and effectiveness, we conducted a Wizard of Oz study with four participants, simulating the intended user experience across three realistic kitchen scenarios:
  • Scenario 1 - Accidental Purchase of Near-Expired Food: Participants placed groceries in the fridge, where the RFID scanner detected items close to expiration. SustainaBear sent a storage tip via the magnet and app to help extend the food’s shelf life.
  • Scenario 2 - Using Soon-to-Expire Food: The app suggested a yogurt parfait recipe to use up items nearing expiration, and participants prepared the meal, integrating SustainaBear’s guidance into their routine.
  • Scenario 3 - Customization and Rewards: Participants received virtual rewards, such as accessories for the SustainaBear, in recognition of their sustainable actions, experiencing how the app encourages continued engagement.These scenarios allowed us to observe how users interacted with SustainaBear in a real-world context, gathering insights to refine its features and usability.
Picture of a user study participant executing one of the testing scenarios

Results

User feedback was gathered through post-study interviews and analyzed with an affinity diagram to extract key themes. Participants found SustainaBear easy to use and appreciated its role in simplifying food management. Key insights included:
  • Effectiveness of Reminders: The fridge magnet’s visual alerts were a favorite, as they offered at-a-glance reminders without requiring phone checks.
  • Educational Impact: The app’s tips and recipe suggestions were valued, helping users with daily food preservation and inspiring more sustainable habits.
  • Emotional Engagement: Some participants connected emotionally with the virtual bear, while others suggested more interactive features, like feeding or petting, to increase attachment.
Affinity diagram showing the different themes and insights gained from interviewing the user study participants

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